Tuesday, March 14, 2006

The "M" and next gen games

First, special thanks to "Ariwolf" on the Nintendo Forums for writing this
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Mature games, more like immature games. To understand what this has to do with the revolution keep reading. In the first place what does mature have to do with games? I looked up the definition of “mature”. I found that it meant the age that when a species obtains the ability to reproduce. This doesn't seem to relate to video games at all. Apparently the term in game lingo means a game with situation not recommended for younger age groups. The game having more serious elements to it. For example blood, violence, and sexual themes (I guess this last one fits the definition mature.). Now why would a game need these elements? I guess that developers think these things appeal to older hardcore gamers. Wait! Old people hardcore? Older as in time, as in have gained experience in gaming by playing lots before. This age group basically the generation who stared playing first. They are hardcore because they played a lot and are good, supposedly. This current age group 20 to 30. Being hardcore as if they are, they would want games that are more complex, challenging, not recommended for new players. Now wait! This has nothing to do with “Mature content”. These “M” games are for people who want blood splatter, violence, and sexual themes, right? But, aren't games for playing not to watching? Which these listed elements applies to. So wounded these elements be for people who want to watch a bit more then play? For those who do not want more complex and challenging game controls and elements; not hardcores. So “M” games seem to be for younger player. As in the age group that is into cool and popular things( currently blood, violence, and sexual themes.); being between 14 to 18. And aren't these people not mature yet/maturing, and are not the most experienced players. So I can say “M” games seem to be more for the immature/maturing players. Now back to complex and challenging games for the “Hardcores”. If “M” seems to be miss directed. Then what about those older more hardcore players into the more complex, and challenging game play experience. This pointing to the whole point of this post. Just to say how this up coming point came to me. Using my brother . He to me is an example of a hard core player. (Side Note: Hardcore player doesn't have to be older players, but well experienced players. My last point used age pacific was to refer to the miss point of the use of mature.). He played tons of games and finished them in a most skilled manner. He played all the time, owning all digital obstacles in is wake. Watching him own everything was a marvel to me and our friends. Then, the other day I asked him which of the next three systems would he prefer to get. His answer shocked me, “none”. I asked why. He replied “I am not going to game anymore.” Then I asked why. He answered “ There all too easy.” All too easy? This reply startled me. I got him to specify. He simply said that all the games are too easy. He played RE series, Halo 1+2, 007 series, countless RPG's, pokemon, POP 1 to 3, Mario, Zelda, Soul Caliber, bunches of strategy real time and turned based, exec. All to easy so he quite playing. Then I realized he was right. All the games had basically two game play difficulties. Those for little kids( under 8) and for everyone else regardless of themes. The game difficulties simply didn't raise. Games where originally destined to entertain the mind. Sports my appear to physical, but in every sport there is strategy. Board games, puzzles now brought to the new level through computers are meant for the mind. So if they are too easy then they failed us, the developers failed us hardcore gamers. Now isn't this an important point to consider for the next gen? The rating “M” a curse in disguise appealing to pop culture; not hard core gamers. And shouldn't there be a second rating mark for difficulty?

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