Wednesday, August 03, 2005

GTA Not-All-That-Advanced

Grand Theft Auto Advance is a fun game that provided me with alot of entertainment. However, it didn't really live up to its name, and alot of changes were made to fit it to the GBA that I didn't particularly like. (Please note I have only ever played Grand Theft Auto 2, so I will be comparing them).

In GTA2, you are a gangsta that does what he wants. If he chooses, he can go on a rampage, or he can do missions to move to other areas. In GTAA, there is a complete story line. Granted the player doesn't have to follow the story (you can be a taxi driver, a cop, a paramedic, or a firefighter to earn cash if you so choose), it's still kinda irritating to be constantly nagged to go do a mission for 8-ball or Johnny.

If you have no problem doing the missions, however, the storyline is fine, and the learning curve is great. It was very intuitive to figure out the controls and how the missions worked. The addition on the screen of a map was very helpful, and really made it alot more fun. Cops were a bit too easy to kill, but they presented a formidable challenge. All the standard weapons were still in place (except the taser. Is that only in area 3?), which made it easier to learn, having played GTA2. The map size was perfect, but the lack of z-effects was kind of disappointing. Also the tire-screeching was a little annoying, and the controls required some trial-and-error, but it was worth it.

All in all, it was a good game, had nice graphics, and OK sounds. I liked the map, the cars, and the weapons. What should have been changed? Some original concepts would have been nice. Other than that, I think it was a good game that deserves borrowing from a friend (the price is a major rip-off).



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