Saturday, June 11, 2005

RPG Leveling

Everyone knows how RPGs work. Train your character, gain experience, level up. It works, but it isn't realistic. Here is a brief example:

My mom likes to cook. She tries to make egg salad sandwiches. Unfortunately she messes up on 4 of them before getting one right. She then proceeds to mess up about 10 of them while making about 5 successfully. Suddenly she feels better at cooking! She decides to try to make a hamburger. She makes 14 hamburgers, but in the process, she burns 23 burgers and somehow gets better at making the egg salad sandwiches as well. Rinse and repeat.

Is that how it works in real life? No! You might argue that games are a means of escaping reality. This is all wrong. All games are based on certain aspects of reality, even RPGs. Take gravity, for example. Gravity is a given. It's always there. Almost zero games lack a sense of gravity, excluding the occasional space game. A true "reality-escaping" game would lack gravity. It would lack color. It would lack anything we take for granted.

But back to the topic. How come RPG designs all have the same level based skill system? Why can't game designers pick up on the fact that,--hey! This is stupid!--and figure something else out?

Designers always seem to be proud of the detail in their games, but when it comes to key aspects of game design, they would rather push it under the rug.


Blogger Mr. Levingston said...

well, if you ask me, thats pointed more directly to Runescape (out of the RPG's i've played)

game such as Mario And Luigi (GBA) use the RPG scale much better. you fight, and become better at fighting, so your attack power would rise. same with defense, you block, and you leard new defense tactics and how to defend better. and other things, same concept

BP (points needed for special attacks)
and Stache (hey, your mustache would grow on the road too)

so not all RPG's have that problem. only the dumb ones

Tuesday, June 28, 2005 7:13:00 AM PST  
Blogger BusterBot858 said...

Right. Nintendo is the only one I've seen to add a new leveling system. But can the leveling system be escaped all together?

Tuesday, July 05, 2005 10:17:00 AM PST  

Post a Comment

<< Home