Wednesday, May 18, 2005

Game Design Book

The best game design book I have found that is not written by a hard-bore gamer (also conveniently the only game design book I have found that is not written by a hard-bore gamer) is called Chris Crawford on Game Design. The way this guy thinks is amazing. Every paragraph has some golden nugget that takes a good five minutes to fully digest (unless you are in the habit of digesting gold).

Here is an excerpt from chapter 8: Common Mistakes:

"Design is not an accretive process! Piling on more features does not necessarily make the game any better-it just makes it more complicated. Some designers seem to revel in features, shoveling more and more gew-gaws into the game, as if the size of the pile of features is a measure of the quality of the game. Incorrectissimo! Making a game bigger doesn't make it better; it just makes it...bigger."

As you can probably tell, this book is a very good read with lots of good concepts and ideas. A must-own book for game designers; I have read it many times through and I still find things I never noticed before.

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