Sunday, April 10, 2005

MMORPG Accomplished

Check this out. This guy is absolutely right. I have actually found a MMORPG that partially corrects problem #2, and pulls in #6 in the bargain. Ready to hear it? Puzzle Pirates.

The best thing about this game is the way the players actively affect the entire game. Want to buy a ship? Some of the players have to go build it first. Need to sail to another island? Join a crew, and either sail, bilge, navigate, load the guns, repair the ship, etc. etc. etc.

That is the other thing it does better than any other game; it greatly encourages teamwork. If you don't have a crew, you can't sail a ship without taking severe damage and probably sinking.

Of course it also has all the regular features: combat (in the form of swordfighting and drinking contests), equipment, and shops. You can train, but training is drastically different than in, say, RuneScape. In RS you mindlessly click on monsters to increase your level. In PP, difficulty increases with experience. If you have already beat an NPC at swordfighting, the next one will be a level higher.

Not only that, but the experience system is also completely different from most conventional RPGs. Your experience amount is not measured in swordfights won or shipwriting done. It is instead measured by where you stand in relation to other players.

By far, this is the best pay-to-play MMORPG out there.

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